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Native ROB learning · iPhone · iPad · Apple Vision Pro

Take ROB Training into your world

Drive a detailed ROB, solve ten increasingly logical missions, inspect its systems, talk to its on-device guide, and enter a spatial workshop built for Apple platforms.

ROB Training running in the Apple Vision Pro simulator, with its ten-level campaign and Spatial Workshop dashboard floating in a furnished room.
10

Connected missions

Calibration, keys, locked doors, route planning, guarded cells, and Mission Control form one escalating campaign.

2×7

AMBER-style arms

ROB’s model shows two segmented seven-joint arms, hand-height horizontal lightsabers, sword slashes, and visible laser fire.

Generated techno

The beat, bass, hats, and synth sequence are generated locally at runtime and intensify as the campaign advances.

Matching controls

Use WASD or arrow keys to drive, Space to slash, and Q to fire the laser. Touch and spatial buttons remain available.

ROB Training iPhone mission screen showing level one of ten, score, key state, keyboard controls, ROB Voice, tread controls, laser and saber actions.
Actual iPhone simulator capture of the native mission interface.

iPhone and iPad

Mission control, AR Lab, and ROB Voice

The iOS app combines a RealityKit campaign with an AR Lab and a component explorer. Place ROB on a detected surface, inspect its base, power, Cerebro, sensors, safety systems, and dual arms, then ask the on-device ROB guide questions about the mission.

  • Automatic differential-tread mixing
  • Keys, doors, cells, damaging enemies, lasers, and saber slashes
  • Local high score and procedural soundtrack
  • No physical-robot control connection

Apple Vision Pro

A spatial robotics workshop

The visionOS app presents the complete campaign in a glass mission window, then opens an immersive workshop where ROB can be placed, scaled, driven, inspected, and operated with spatial controls or a connected keyboard.

  • Ten-level campaign visible at a glance
  • Full-scale RealityKit ROB model
  • Spatial movement, weapons, objectives, and component learning
  • Speech questions and local generated techno
Wide Apple Vision Pro simulator view of the ROB Training campaign dashboard floating in a room, listing levels from Calibration Deck through Mission Control.
Actual Apple Vision Pro simulator capture of the native campaign dashboard.

Build it and learn from it

The source is part of the lesson

Swift and RealityKit developers can follow the shared campaign model, native rendering, spatial interface, speech features, procedural audio, and separate iOS and visionOS entry points in the public repository.

github.com/RudyAramayo/ROBTrainingGamesThese are simulated educational games. They do not connect to or command the physical robot.